August 5, 2024

The digital Emperor is only partially dressed

In response to the social post that dives into Nike’s overall problems from a former Nike Sr. Director making the rounds in the last few days, I responded on X of all places to someone who wrote about that Nike post, that it “depicts direct response marketing as being in diametric opposition to brand building, which it isn’t.” I responded in a longer way, but basically wrote, “You are 100% wrong.” That was the first time I responded to anything posted on X in a long time. Normally I just let others do the shouting and responding. But the more I thought about it, I realized how strongly I feel about this. The person posting on X is wrong. The author of the Nike post is spot-on. Why? Direct response and brand building are in opposition. At least, when you hit the now clearly defined infliction point Nike just defined for the rest of us.

You can build a Direct-To-Consumer business from the ground up using the democratized tools that are now available in a way you could never have before, using the direct response digital ecosystem as the foundation. Or you can decide you want to sell differently to your current and future consumers because it is in theory easier, cheaper and more effective (i.e., Nike). But here’s the thing we just learned. There is a finite number you can build to. 

I am going to call it 30%. While there is likely going to be a good amount of discussion about the actual percentage, I am putting a stake in the ground at 30%. You can build a total of 30% of a brand’s possible consumer base through this direct response ecosystem. That’s the number. That’s it. It can’t get bigger than that if you hope to be a brand that sticks around for the long term. That means you will still miss 70% of your audience.

There are many reasons, but the first and most obvious is Nike just gamed-out the system and found the last level where it was revealed the wizard wasn’t hiding behind the curtain. It was a server. To the chagrin of everyone who has a vested interest to never finding out the answer to this question, Nike just proved there is a clear limit.

Put another way, no matter how much money you throw into the system, there is a clear point where it can no longer deliver new customers or sales. If it did not have limits, there not only wouldn’t be a need for this post, Nike (and other companies of that size) would have an endless supply of sales simply by putting more and money into the machine. It would be good money invested with a clear return repeatedly until the end of time. This did not happen. And on top of that, Nike found out something more important for all of us – i.e. the limit of this direct response system. Even if it was a very painful and costly exercise to go through.

Why is this such a big deal? Because of the false promise that data was going to solve the question that every brand marketer wanted to answer, and still wants to answer–does my advertising/marketing work? Can you make the math make sense. The ecosystem promised it can not only do this, but it can also do it more effectively than any other system that came before it. All while building your brand. So, the promise was made. The ecosystem was built. The money followed. Lots and lots and lots of money followed. To the tune of billions if not trillions of dollars when you consider all the different players with a vested interest in this direct response ecosystem. And what was promised is not true. The system, like every other system that came before it, has its limits.

So, the controversy is the digital emperor only has 30% of his clothes. That has been confirmed by Nike. And once you hit this 30% threshold, direct response and brand building are in fact in complete opposition. You cannot simultaneously race to the bottom with your advertising to sell someone a product as quickly as possible inside a media channel–while also getting them to pause, think, internalize, enjoy, and start connecting with your brand. The other 70% needs to come from actual top-of-the-funnel brand building anchored in human truths and shared through emotional storytelling. Human truths that engage and move consumers to care about not only what your brand is, what it stands for, and what it sells, but to care more about it than the competition that sells similar products. 

This is in my opinion why that person on X was so adamant that you can build brand using direct response. Because they really need it to do both things. To deliver on this promise. Otherwise, the glaring limits of the system will become clearer and clearer, to a wider and wider audience. Which…it now has.

As for where you should put your budget to capture the other 70% of your audience, that is another post, for another day. Spoiler alert: It can be a lot of different things, but a lot of them are not digital.

August 20, 2024

Real Thoughts on Artificial Intelligence

Creativity is kind of a big deal in advertising. (How’s that for a provocative intro?) Because of that, we creative professionals are constantly pulled between two poles: the fun, playful world of ideation and coming up with award-winning concepts, and the soul-crushing anxiety of imposter syndrome we wage war against on a daily (hourly?) basis. And that was before AI entered the chat. 

When ChatGPT and Midjourney exploded onto everyone’s feeds, creatives the world over were rocked. Up until then, to make a living as a creative professional meant having unique skillsets honed to for a perfect fit between art and commerce. Suddenly, their livelihoods were at risk. Pitchforks were sharpened, torches were lit, and the world’s creatives denounced AI as it was (and still is) drawing on copyrighted IP in anything it output. Fortunately, things have settled down, and we’re seeing AI for what it is: a powerful tool to augment creativity instead of one that replaces creatives. 

How We’re Welcoming Our Robot Overlords

  • Research. Before a creative can spin up lightning in a bottle, they must become experts on all things related to their client: the products, how consumers use them, the competition, and the industries. In the Before Times, that meant hours of online searching, forum browsing, reddit scanning, and more. Granted, those things still happen, just with much less time getting spun up on understanding the basics. A significant amount of that work is reduced with AI, as it analyzes sources and summarizes them in an understandable way. While we’d love to take AI’s word for it, part of Hijinx’s process is to read what AI outputs as well as check its references.
  • Scratch Track Voiceover. The days of asking already-busy people at the agency to take a “a few minutes” to find a quite spot in the office or home office, read a voiceover script out loud into their smartphone, and send the best takes to the editor are over. Now we use ElevenLabs, an AI-powered voice generator that provides all kinds of tones and “vocal” performances. To be clear, we only use the service for scratch tracks to get client buy-off on early cuts. The final cuts are always reserved for professional voice actors.
  • Concept Visualization. It’s one thing to come up with an idea and use words to imagine it. (Looking at you, copywriters.) It’s another to take that idea and use pen, paper, and pixels to turn it into something eyeballs can process. Art directors and designers have spent many nights and weekends grinding out comps to bring ideas to life. Now? AI tools like Midjourney have exponentially accelerated this process. However, Midjourney and other AI image generators come with all kinds of caveats. Chief among them: trademark infringement. At Hijinx, we take great care to only use AI for concept visualization. Any art we create that makes it IRL is original. If it does incorporate trademarks or other IP, the art and has been properly vetted and licensed appropriately.
  • Existing Creative. To paraphrase the iconic Jim Jarmusch: “Nothing is original.” As much as we creatives would love to say every idea we have is as unique as a snowflake’s thumbprint, reality insists otherwise. So we use ChatGPT to search for words, phrases, and conceptual elements related to our creative idea. We’ll also do this when creating taglines. Between AI and the new US Patent and Trademark search, we’ve had good results in spotting and eliminating options that have already had their time in the spotlight.
  • Proofing and Editing. To be clear, AI is a long way away from replacing either, especially editors. For proofing, Grammarly works about as well as most of the spelling and grammar tools built into word processing software. It offers suggestions for misspelled words or incorrect tenses and whatnot. Some AI models like Hemingway can even point out where sentence structures are too complex and would benefit from simplifying. It’s a fantastic tool. But it struggles when tasked with generating a replacement sentence or phrase. Sometimes it’s the wrong tone, other times it’s simply not communicating what it’s supposed to. Put another way, we’ve yet to use any AI-generated copy, but we have rewritten copy that AI has flagged as incorrect or hard to understand. 

How We Know Our Jobs Are Safe (For now)

  • Storyboarding. We’ve tried it a couple times now. AI is fantastic for generating a single frame. The challenge is replicating the artistic style (loose and fast pencil sketch, for example) across multiple frames. We’ve had some success, but never to the point where an art director or designer didn’t have to jump in and adjust, which only adds time and hours to the project. In the end, a talented storyboard artist will be able to draw frames faster and more accurately.
  • Concept Generation. AI is trained on what’s been done and, importantly, how often something has done. It’s why AI can generate a solid sitcom script where it can draw on formulaic frameworks and cliché dialogue, but struggles with original characters and dialogue. Now, if there’s a creative concept that centers on a corny sitcom, a copywriter could generate a script that would include the usual tropes and styles to save time (not to mention their sanity) as they would no longer have to subject themselves to hours of obvious punchlines and canned laugh tracks. 
  • Video. It’s startling how fast AI is evolving video. It’s far from perfect but we’re getting closer and closer to a reality where we can utilize Sora and other AI platforms to generate proof-of-concept videos (also known as “rip-o-matics,” one of advertising’s all-time great words). Sora struggles with many of the challenges Midjourney and other AI platforms experience: applying too many or too few appendages on people and animals, soulless eyes, inconsistent lighting from frame to frame and scene to scene, and more.

There’s no question that AI is here to stay. Even if it wasn’t providing anything useful, there’s been far too much invested into it for it to suddenly fade away. And that’s okay. Because while AI improves by learning from humanity’s collective knowledge to improve, we can learn to utilize AI to improve as creatives, as businesses, and as an industry.

January 5, 2024

So you want to market to gamers?

The gaming industry is massive no matter how you measure it. For starters, there are 2.9 billion active gamers worldwide. (Friendly reminder that the Earth’s population is 8.1 billion.) 

Financially, it’s now worth more than $300 billion, and gaming plays a critical role in popular culture, while also generating near-infinite subcultures. (And sometimes even sub-sub-cultures—looking at you, Witcher and Gwent.)

But gamers are a special breed, and connecting with them can be a unique challenge. Here’s how to connect without the cringe.


Pro Tip 1: Don't fake it
You know that moment when you can tell someone is doing their best to be an expert on a topic, but it’s painfully obvious that they have no clue what they are talking about? That’s how gamers feel when brands try to engage with them without doing their homework. Don’t be that brand. Invest the time and do the research before jumping in as Player 2.


Pro Tip 2: Partner with people who know gaming
Perfect world? Adding gamers and gaming experts to your staff is the easiest way to buff your brand’s gaming stats. Real world? Do the next best thing and work with an agency that has proven experience in the gaming and gaming-adjacent spaces.

These agencies get gaming because they are gamers. They’re passionate about the space, so they know the language, subcultures, memes, characters, the watch outs, and more. All of which they can and will lean into to come up with ideas that cuts through to gamers fast, with less risk of negative brand association.


Pro Tip 3: Anywhere. Everywhere. All at once.
Gaming provides countless opportunities for reaching people at every budget, from big brand partnerships to hyper-specific promotions on TikTok and Reddit.

There is no shortage of places gamers go to talk about gaming, be it in one of Discord’s 19 million active servers, or watching one of Twitch’s 7 million active streamers, or sharing news in one of Reddit’s 140,000 active gaming subreddits, or … you get the picture.

So which platform do you go with? And which streamer is a good fit? And which community do you want to engage? What kinds of content are gamers engaging with?

Partnering with a gaming agency provides answers to these questions, along with supporting data, strategy and direction, which give you confidence that your brand and campaign is landing with gamers at the right time, on the right platforms, and with the right segment (or subsegment) of gaming. 

 
Pro Tip 4: Stop spamming stereotypes
It’s 2024. If you’re assuming gamers are lazy, male teens with no social skills and questionable hygiene, you’re gonna have a hard time.

Gaming is prolific. People from all walks of life and across virtually every demographic game in some form or fashion. Unfortunately, the sloppy, unkempt, anti-social stigma is still associated with gaming.

Gamers are more connected, more diverse, and more inclusive than ever. And with many gamers over the age of 30, they have more spending power than ever. Also, 48% of gamers are female. Make sure your content and brand aren’t falling into tired tropes or outdated assumptions.


Pro Tip 5: Esports is its own game
If you want gamers to take your brand seriously, it must show up authentically in and around the gaming worlds and ecosystems your brand is participating in. This is especially true for esports.

While there are some elements that carry over from traditional sports marketing (league, team and/or player sponsorships, for example), take care not to assume your brand’s sports marketing plan is a copy and paste into esports.

It’s one thing to put your brand’s logo on a team kit or onscreen at an event. Creating compelling branded content is just like esports itself: a whole new ball game.

Esports fans are every bit as knowledgeable and passionate as diehard traditional sports fans. Adding to the fact that most esports fans are also gamers, who can’t wait to jump online and make fun of the latest brand doing its best to get in with gaming, only to whiff a game winner on a wide-open net in overtime. (Or fumbling the ball before crossing the goal line for a Super Bowl-winning touchdown, if you prefer a traditional sports metaphor.) 


Pro Tip 6: Act the part
The only thing gamers love more than gaming (besides having more free time to game) is calling bullshit on tone deaf companies pandering to gamers.

Picture this. You’ve just spent a year (and significant budget) creating a campaign targeting gamers. After months of research, strategy, creative concepting and production, the campaign is live.

It's not only at the top of r/gaming but also the top post on Reddit. You jump into the comments expecting to see an endless scroll of compliments of how your brand completely nailed it. Instead, they’re making memes of it. And not the good kind.

Why? Turns out, the controllers used in the video weren’t powered on. Or they were button mashing in a driving game. Or they were playing Valorant on the living room big screen. Or the dialogue says “dive comp” when they are clearly playing brawl characters. These may seem like small details, but details matter. Especially when you’re trying to connect with an audience that has spent years playing games that reward paying attention to details.

Make sure you do your homework (or partner with a gaming agency that does) to avoid the backlash.


Pro Tip 7: Go game
Chances are you have already played games on your phone (yes, Wordle and Candy Crush count). But thanks to 5G and fast WIFI, you can level up your proficiency XP even more. Fortnite, for example, can be played on Android devices along with friends playing on other platforms like PC, Xbox, PlayStation, and Switch. Ready to take the next step but don’t want to invest in a console or PC? Sign up for Xbox Game Pass and you can play many of the titles via Cloud Gaming, no console purchase or install required. (Some don’t even require a controller and provide touchscreen controls.)

Gaming is more accessible, available, and popular than ever. And while marketing to gamers isn’t as simple as with traditional audiences, it’s a massive opportunity for your brand so long as you’re willing to invest the time and resources.

Because if you don’t, it’s only a matter of time before your competition does.


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